Pathfinder Eidolon Character Sheet

Pathfinder Eidolon Character Sheet

ACROBATICS* APPRAISE BLUFF CLIMB* CRAFT: CRAFT: DIPLOMACY DISABLE DEVICE* DISGUISE ESCAPE ARTIST* FLY* HANDLE ANIMAL HEAL INTIMIDATE KNOW: KNOW: KNOW: KNOW: KNOW: KNOW: LINGUISTICS PERCEPTION PERFORM PROFESSION: RIDE* SENSE MOTIVE SLEIGHT OF HAND* SPELLCRAFT STEALTH* SURVIVAL SWIM* USE MAGIC DEVICE

DEX INT CHA STR INT INT CHA DEX CHA DEX DEX CHA WIS CHA INT INT INT INT INT INT INT WIS CHA WIS DEX WIS DEX INT DEX WIS STR CHA

⃝ ⃝ ⃝ ASTERISKS MARK SKILLS AFFECTED BY ARMOR CHECK PENALTIES. BOLD SKILLS REQUIRE RANKS IN THEM TO USE.

WEAPONS AND SPECIAL ATTACKS weapon

Created by JamesTheBard (www.jamesthebard.net). Based off of version created by Bill Barnes (www.neceros.com). This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.

⃝ AQUATIC: Size Medium; Speed 20’, swim 40’; AC +4 natural

armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11. Free Evolutions: Bite, Improved Natural Armor, Gills, Swim (2), and can select the mount evolution. Source: UM ⃝ BIPED: Size Medium; Speed 30’; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11 Free Evolutions: Claws, Limbs (arms), Limbs (legs)

⃝ QUADRUPED: Size Medium; Speed 40’; AC +2 natural ar-

BAGS AND CONTAINERS

mor; Saves Fort (bad), Ref (good), Will (good); Attack bite (1d6), tail slap (1d6); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11 Free Evolutions: Bite, Climb, Reach (bite), Tail, Tail Slap

Basic Magic Bite Claws Climb Gills Hooves Improved Damage Improved Natural Armor Low-Light Vision Magic Attacks Mount Pincers Pounce Pull Push Reach Resistance Scent Skilled Slam Sting Swim Tail Tail Slap Tentacle Unnatural Aura Wing Buffet

Blindsense Burrow Damage Reduction Frightful Presence Major Magic See in Darkness Swallow Whole Web

Ability Increase Channel Resistance Constrict Energy Attack Flight Gore Grab Head Immunity Keen Scent Limbs Minor Magic Poison Rake Rend Shadow Blend Shadow Form Trample Tremorsense Trip Undead Appearance Weapon Training

EQUIPMENT SLOTS BELTS BODY CHEST EYES FEET HANDS HEAD

Blindsight Breath Weapon Dimension Door Fast Healing Incorporeal Form Large Lifesense No Breath Spell Resistance Ultimate Magic

HEADBAND NECK RING (LEFT) RING (RIGHT) SHOULDERS WRIST

4 POINT EVOLUTIONS ⃝⃝⃝⃝

3 POINT EVOLUTIONS

heavy lift above lift off push/drag head ground

2 POINT EVOLUTIONS ⃝⃝⃝⃝

mor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11 Free Evolutions: Bite, Climb, Reach (bite), Tail, Tail Slap

⃝ SERPENTINE: Size Medium; Speed 20’; AC +2 natural ar-